# gdacollab.com > AI-optimized mirror of gdacollab.com containing 24 pages totalling 2,194 words of clean markdown content, structured data, and semantic HTML. Original source: https://gdacollab.com/. Last updated: 2026-06-15T08:28:37.164Z. Each page is available as HTML (with JSON-LD structured data) and Markdown (text-only, ideal for LLMs and RAG). ## Homepage - [June Events Schedule](/content/site-root.html): What is our Mock Studio? Our mock studio is unique to UCSC clubs and organizations; we meet every Friday from 6-8pm (PST) to develop original games. Each academic year, the GDA runs a six-month-long Mock Studio, producing one playable game from the ground up. Members pitch their game ideas in the Fall, and development begins (372 words) ## Articles & Blog Posts - [Event Hosted by GDA](/content/author/gdatemp_odndme/index.html) (156 words) - [sitemap-xml.html](/content/sitemap-xml.html) (1 words) - [page-sitemap-xml.html](/content/page-sitemap-xml.html) (1 words) - [post-sitemap-xml.html](/content/post-sitemap-xml.html) (1 words) - [category-sitemap-xml.html](/content/category-sitemap-xml.html) (1 words) - [Game Developers Conference](/content/2025/09/29/summer-soiree-game-jam-cb-9a-e2-9c-a7/index.html): This summer, the Game Design & Art Collaboration (GDA) proudly hosted our annual Summer Game Jam! This year’s theme was Scrapbook :3 We had a fantastic time working alongside passionate creators, who submitted an amazing total of three unique games over the course of the week. If you want to experience the creativity firsthand, check (109 words) - [Development Update](/content/category/devlogs/index.html) (104 words) - [What does GDA do?](/content/about-us/index.html): We are Game Design and Art Collaboration (GDA)! Founded in January 2015 by a small group of UC Santa Cruz students, our mission is to promote the collaborative work of artists, musicians, programmers, and game designers, with an emphasis on networking and skill-sharing. That involves a few programs: Mock Studio: Students pitch and then develop (191 words) - [GDA’s Mock Studio Development Cycle](/content/2025/01/10/dev-log-0/index.html): The Game Design & Art Collaboration (GDA) spends its Fall quarter in fierce suspense as a handful of members work tirelessly to answer a single burning question: What game will GDA make next? The winner of a vote held between our members’ game pitches near the end of November sparks the beginning of development for (37 words) - [GDA Annual Pitch Night](/content/2026/01/16/what-is-gdac/index.html): On February 6th and 7th, at the Merrill Cultural Center, the GDA will host its own version of the Game Developers Conference! We will have guest speakers from Insomniac Games, Riot Games, Activision Blizzard, and Bungie. We will have resume critiques, interview practice, and art portfolio prep stations. We hope to help students feel prepared (109 words) - [Darren Korb: Composing Worlds Through Sound - GDA](/content/2025/12/02/darren-korb-composing-worlds-through-sound/index.html): Audio Director at Supergiant Games Darren Korb Best known for his work with Supergiant Games on titles like Bastion, Transistor, Pyre, and Hades; his approach to sound design and composition focuses on building music that serves the story and the emotions of a moment, often ahead of or alongside other creative elements. His career offers (37 words) - [GDA Game Developers Conference](/content/2026/01/04/pitch-night-and-results/index.html): On November 14th, the GDA held its annual pitch night, where pitchers broadcast and presented their ideas to the audience while members submitted their votes. The pitch that comes out on top will become the game that the GDA develops for the rest of the year in our mock studio! Huge thank you to all (109 words) - [GDA Game Developers Conference](/content/2024/08/09/hello-world/index.html): Dearest reader, I am thrilled to welcome you to the revamped GDA website! I'm Kim, GDA's webmaster for the 2024-25 school year. I'm a senior studying computer science with a minor in film, and when I'm not fulfilling my webmaster duties, you can catch me going for a run, eating ice cream, or wish-listing egregiously-priced (109 words) - [Games - GDA](/content/games/index.html): Our games are developed through our mock studio! For a better look at each one, be sure to visit our itch.io page, or browse below: In this co-op bullet hell roguelite conjured for two, run with Aloe as she searches the woods for ingredients, or attack with Vervain and protect your friend using a volley (1 words) - [The Game Design & Art Collaboration](/content/2025/04/07/dev-log-1-lift-off/index.html): Time flies when you’re having fun! It feels as though UCSC’s Winter Quarter has barely begun, yet GDA’s Mock Studio is already through Sprints 1 & 2 of our development cycle. Happy New Year—and welcome back! Here’s a quick review of Dev Log 0 in case you missed it: In Fall quarter, GDA voted on (37 words) - [Merita Lundstrom: Navigating Ambiguity in Game Production - GDA](/content/2025/11/21/merita-lundstrom-navigating-ambiguity-in-game-production.html): Merita is currently a producer at Double Fine Productions, and she was also a former producer at Riot Games! In her recent talk at the GDA, she spoke about her experiences being a producer and answered some questions from the audience. *ੈ✩‧₊˚ The slideshow presented at the meeting: Some Insights from Merita! Merita Lundstrom has (37 words) - [Event Announcement](/content/2025/10/16/meet-the-departments-fall-festival-3-10-25/index.html): Fall Festival Game Jam ✧˖*°࿐ With the Fall Festival Jam underway, members have been working hard to get submissions in over the course of the week! The theme was randomly selected from members' submissions, with the chosen theme being: We look forward to seeing all of your submissions and playing all of your games! :3 (109 words) - [GDA Game Developers Conference](/content/category/blog/index.html) (156 words) - [GDA Game Developers Conference](/content/2025/10/05/interest-meeting-10-3-25/index.html): Another year has begun at the GDA! Our interest meeting had the biggest turnout in GDA history! So much so that we even had to use two rooms in DARC to fit everyone :0The meeting slides can be found here for those who missed the meeting!: Meeting Slideshow Some of the highlights from the Q&A (109 words) - [Patch Notes - GDA](/content/patch-notes/index.html): Our patch notes are a quick and easy way to keep up with the latest events, mock studio updates, and other GDA happenings throughout the year! (1 words) - [Darren’s Philosophy in Music Production](/content/posts/index.html): Game Design & Art Collaboration (302 words) - [Home - GDA](/content/home/index.html): What we stand for Responsive Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Quality Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Support Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do (1 words) - [Composing Worlds Through Sound](/content/category/blog/guestspeakers/index.html) (104 words) ## Resources - [Full Page Index](/index.html): Browse all cached pages with rich metadata - [About This Cache](/content/about.html): Methodology, technical details, and usage guidelines - [XML Sitemap](/sitemap.xml): Machine-readable sitemap for crawler discovery - [Robots.txt](/robots.txt): Crawler directives