Darren’s Philosophy in Music Production
A recurring thread in Darren’s practice is letting concepts and ideas drive the music, sometimes starting with composition before full visuals exist. This philosophy helps him shape the mood and tone early, ensuring the audio reinforces the narrative as it develops. On projects like Hades 2, he tackled ambitious orchestral work by writing multiple pieces in a single workflow to maintain coherence across the soundtrack. Tracks such as “Bewitching Eyes” and “Rock in a Hard...
Merita Lundstrom at GDA
Merita is currently a producer at Double Fine Productions, and she was also a former producer at Riot Games! In her recent talk at the GDA, she spoke about her experiences being a producer and answered some questions from the audience.
Slideshow: Some Insights from Merita
Merita Lundstrom has built a solid career in game production after graduating from the Art & Design: Games + Playable Media program.
Game Developers Conference 2026
On February 6th and 7th, at the Merrill Cultural Center, the GDA will host its own version of the Game Developers Conference! We will have guest speakers from Insomniac Games, Riot Games, Activision Blizzard, and Bungie. We will have resume critiques, interview practice, and art portfolio prep stations. We hope to help students feel prepared for the industry and give useful advice to everyone :3 We will also be hosting activities in the Fireside and Read more…
Annual Pitch Night
On November 14th, the GDA held its annual pitch night, where pitchers broadcast and presented their ideas to the audience while members submitted their votes. The pitch that comes out on top will become the game that the GDA develops for the rest of the year in our mock studio! Huge thank you to all of the pitchers for participating! All of the pitches this year were wonderful, and we’re so, so proud of all Read more…